Storyboarding

I've worked as a Storyboard Artist with marketing agencies, independent film crews and Fortune 500 companies.

The process can start with a script or just an idea. In brainstorm sessions among production teams, quick sketches done on the fly help get the ideas across and give discussions something tangible to reference and build off of. More refined illustrations can help sell an idea or story when presenting to clients, producers and executives.

Microsoft Vision Video

The above storyboards, created for a Microsoft project involving their cloud technology, are an example of a storyboard sequence rendered at high fidelity.


Starting From Scratch

When there isn't a script or solid sequential idea, we'll often start with a brainstorming session. During our initial discussion, I'll create quick and simple low fidelity sketches. These very loose sketches help clarify ideas from abstract thoughts into something tangible we can play with. From there we can explore content ideas, like where to set the scene, or experiment with different camera angles and compositions. From there, the low fidelity sketches are brought up to a little more refined quality. These medium fidelity images are still loose, but sometimes we don't need to move past this stage, like when the storyboards are only going to be used internally within a production team. The high fidelity renderings are especially useful when needing to sell a project or idea to people not directly involved in the creative process.

A sketch taken from low to medium fidelity.

A sketch taken from low to medium fidelity.

The above frame, from a Microsoft Smart Cities project, is an example of a high fidelity illustration; the blue lines indicate camera movement.

The above frame, from a Microsoft Smart Cities project, is an example of a high fidelity illustration; the blue lines indicate camera movement.

The above frames are an example of a shot sketched in low, medium and high fidelity.

The above frames are an example of a shot sketched in low, medium and high fidelity.

The above frames, done for a project with Valve, are examples of frames that didn't need to moved beyond the medium fidelity stage.

The above frames, done for a project with Valve, are examples of frames that didn't need to moved beyond the medium fidelity stage.

The above frames were done for a Microsoft Smart City project, brainstorming how to integrate UI elements into urban spaces for a digital presentation. These frames were never part of a sequence but were useful in the brainstorming stage of a multim…

The above frames were done for a Microsoft Smart City project, brainstorming how to integrate UI elements into urban spaces for a digital presentation. These frames were never part of a sequence but were useful in the brainstorming stage of a multimedia project including app and web design to film segments and interactive content.


Working From a Script

When starting with a script or fairly solidified idea or story, the first step is low fidelity sketches, to get the main idea down and provide options for each shots composition and content. The selected frames (highlighted in blue) are then rendered into high fidelity illustrations.

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Paccar Future Tech Video

The storyboards below were created for a video to help Paccar, a Fortune 500 truck company, show how they're using technological advancements to reimagine the future of truck design and assembly.


I'd love to work with you.